BHADDA BEYOND

& INFINITY
TALES OF THE ASTRA • TEXT BASED RPG

A Dungeons & Dragons–style text RPG set in the Astra, a mythic Burma of the 37 Nats, Naga lakes, Belu caves and gilded stupas. Create heroes, roll the carved wooden dice, and quest together — 2 to 6 players, hot-seat multiplayer on one device.

Full Dice Tray d4–d100 2–6 Players AI Game Master for 2 8 Regions of the Astra Rulebook Included
Bagan temples at sunset
Begin the Chronicle of the Astra

The plains of Bagan are calling.

Thousands of stupas hum with trapped Nat spirits across the Astra. Your party — at least 2 heroes — will bargain, sneak, and fight through living Myanmar myth. Every check is a d20 roll. Every Nat is watching.

DUNGEONS

Current scene
No quest active

Gather your party

Create at least 2 heroes in the Characters tab (or use the tavern heroes already waiting), add them to your party, then pick a dungeon above. The Nat Master (the game) will narrate — you choose, you roll, you live with it.

CHARACTER SHEET CREATOR

New Hero

Every hero is described in words, like a classic D&D character sheet. Finish creating your hero, then write their hair, build, features and attire in the Appearance tab — it is inked onto their character-sheet PDF.

Class Guide

Galon Knight — Might tank. The Garuda's chosen. Sky-strike powers.
Galon Thuyègaung, “Garuda Knight”
Nat Speaker — Spirit medium of the 37 Nats. Channels spirits to heal & smite.
Nat Pyawthu, “Spirit-Speaker”
Naga Mystic — Wisdom caster. Water, poison & ancient lake magic.
Naga Thudawsin, “Serpent Sage”
Belu Hunter — Agility ranger. Tracks ogres in Popa's jungle.
Belu Mosoe, “Ogre Hunter”
Royal Astrologer — Charm/Wisdom fate-reader of Ava court. Bends luck itself.
Tawwin Bedin Saya, “Royal Astrologer”
Shadow of Ava — Agility rogue. Invisible in lacquer-black night.
Ava Ayeik, “Shadow of Ava”

Roster

DICE TRAY An-Sa Tong Khon — “the dice board”

Dice of carved wood with kanote engravings, thrown the old Burmese an-sa way. Pick a die, add a modifier, roll with Advantage (take higher) or Disadvantage (take lower) on d20s. Nat 20 = the Nats applaud. Nat 1 = a Belu laughs.

Tap Roll

Roll History

No rolls yet. The dice are cold.

PARTY & MULTIPLAYER

Hot-seat multiplayer for 2–6 players: everyone shares this device. When it's your hero's turn, the banner says “Pass to …” — hand the phone over, roll your own dice, choose your own fate. One player can be Nat Master and read the story aloud. Just 2 players? Open the AI Nat Master tab — the AI runs the game and both of you play heroes.

Turn Order / Initiative

Roll initiative to set combat order.

Shared Party Satchel

Gold, potions & offerings are shared — argue about them in character, like a real party.

AI GAME MASTER

Exactly two heroes at the table and nobody wants to run the game? The AI Nat Master takes the Game Master's seat — it invents the scenes, sets every DC, narrates the Nats and monsters, and calls for your rolls. Both of you just play your heroes. It runs entirely in this page: no sign-up, no server.

AI Nat Master

The Lacquer Throne

The Nat Master is waiting for a party of exactly 2 heroes…

ONLINE PARTY — REALMS OF THE ASTRA

True online multiplayer — each player on their own device, together at one table. The host creates a room and gets a short code; friends join with the code, claim their heroes, and play the dungeon live: shared scenes, turn-by-turn choices, a common dice feed and party chat.

Gather Your Party

or join a friend

No accounts needed. The host's device runs the dungeon; everyone sees every scene live and acts on their hero's turn.

THE ASTRA — WORLD MAP

The Astra is a mythic Burma folded into one golden land: eight regions strung along the great river, each with its own Nats, monsters, and grudges. Tap a marker (or a region card) to read its lore, then travel there and take its quest.

Parchment map of the Astra, a mythic Burma of rivers, stupas and mountains

REGIONS OF THE ASTRA

APPEARANCE STUDIO

Describe each hero in words, as on a classic D&D character sheet: hairstyle, build, distinctive features, and attire in the Burmese tradition. Tap any suggestion chip to add it, or write your own. What you save here is inked onto the hero's character-sheet PDF.

Describe Your Hero

Selected hero portrait in classic fantasy manual stylePortrait — set by Path

As Written in the Chronicle

This is exactly how the hero's description appears on their roster card and character-sheet PDF. Portraits follow the hero's Path (class).

SIGNATURE POWERS

Every Path learns three signature powers, unlocked at Levels 1, 2 and 3 and fuelled by Spirit Points (SP), restored by a Long Rest at a shrine. Use a hero's unlocked powers below, or unleash damage powers from the combat menu.

Your Heroes' Powers

All Path Powers

WEAPONS OF THE ASTRA — THE ARMOURY

Every blade, bow and sacred instrument of the Astra, painted in the classic fantasy-manual style. Equip and upgrade each hero's weapon here — upgrades cost shared party gold, and a +3 blade hums near Nats.

Party Arsenal — Equip & Upgrade

Weapon Catalogue

THE BESTIARY OF THE ASTRA

A codex of 340 creatures of the Astra — the Thirty-Seven Nats and their kin, Naga serpent kings, Belu ogres, Chinthe guardians, the Garuda host, great beasts, ghosts, Popa demons, Zawgyi alchemists and celestials — each with battle statistics, temperament, and the region it haunts. Every portrait is painted in the classic fantasy-manual style.

RULEBOOK

THE PALM-LEAF CHRONICLE

Pe Htet Akkhara — “Laws upon the Palm Leaf”, inked by the scribes of Ava

TRAVELLER PROFILE

Your identity across the Astra — heroes, deeds, and your Beyond account.

DISPLAY NAME
Playing as guest — sign in to keep your identity across devices.

Deeds of the Astra

Beyond Account

Choose Your Visage

Tap a portrait to wear it as your profile avatar.

SETTINGS

Tune Bhadda Beyond & Infinity to your liking. Everything saves on this device.

Sound & Motion

Music of the Astra
Real recorded tracks — court harp, festival xylophone, night gongs.
Volume
Sound effects
Dice, blades, coins, pages, victory horns.
Volume
Reduce motion
Calms dice tumbles, page flips and other animation.

Reading

Text size
Scales the chronicle to your eyes.

Chronicle Data

Export heroes
Download your roster as a keepsake file.
Import heroes
Restore a roster from a keepsake file.
Erase everything
Wipes heroes, settings and local chronicle. Cannot be undone.

About

Bhadda Beyond & Infinity — Tales of the Astra. A Dungeons & Dragons–style text RPG of Myanmar myth: 340 creatures, 27 weapons, 8 regions, hot-seat and online multiplayer for 2–6 players, and the AI Nat Master for parties of two.

RULES & REGULATIONS

The laws of the Beyond — read before you sign up. Creating an account means accepting all three.

Terms of Use

1. The game. Bhadda Beyond & Infinity is a free text role-playing game set in the mythic Astra. Heroes, dice, quests and stories are yours to play; the world's art, writing and systems belong to the game.

2. Your account. You must be 13 or older to register. Keep your password secret — the Nats will not recover a stolen account for you. One account per traveller.

3. Fair play. No cheating, exploiting, or automating play. The AI Nat Master narrates for everyone equally; do not try to break it for others.

4. Content. Name heroes and describe deeds with care — nothing hateful, harassing, or obscene. The scribes may remove offending content without warning.

5. Availability. The game is offered as-is. Progress lives on your device unless you sign in; signed-in profiles sync identity only.

Privacy Policy

1. What we keep. If you register: your email, display name, and the date you accepted these regulations. Your heroes, settings and chronicle stay on your device.

2. What we never do. We never sell your data, never show ads, and never read your party's private quests.

3. Online play. Online Party uses live cloud rooms — the host creates a short code, friends join from their own devices, and scenes, dice and chat stay in sync.

4. Deletion. Sign in, open Profile, and choose Erase to wipe local data; ask the scribes to delete your account entirely.

Code of Conduct

1. Honour every traveller at the table — no harassment, hate, or cruelty, in chat or in character.

2. Let everyone play: share the dice, share the story, share the glory.

3. The Nat Master (human or AI) has the final word at the table. Argue the call after the session, not during.

4. Keep secrets secret — what is whispered at the table stays at the table.

Break these and the Nats will show you the door — accounts that harass or cheat are removed.

Built on Myanmar myth — Bagan • Popa • Indawgyi • Ava. Roll well, honour the Nats, and never split the party in a Belu cave.
Kan Kaung Bar Say — may your d20s be ever golden.