BHADDA

TEXT BASED RPG
Bhadda — set in the Astra, a mythic Burma
TEXT BASED RPG
Nat (the Thirty-Seven Spirits) • Naga (serpent kings) • Galon (the Garuda) — “a legendary adventure”
TALES OF THE ASTRA

A Dungeons & Dragons–style text RPG set in the Astra, a mythic Burma of the 37 Nats, Naga lakes, Belu caves and gilded stupas. Create heroes, roll the carved wooden dice, and quest together — 2 to 6 players, hot-seat multiplayer on one device.

Full Dice Tray d4–d100 2–6 Players AI Game Master for 2 8 Regions of the Astra Rulebook Included
Bagan temples at sunset
Begin the Chronicle of the Astra

The plains of Bagan are calling.

Thousands of stupas hum with trapped Nat spirits across the Astra. Your party — at least 2 heroes — will bargain, sneak, and fight through living Myanmar myth. Every check is a d20 roll. Every Nat is watching.

DUNGEONS

Current scene
No quest active

Gather your party

Create at least 2 heroes in the Characters tab (or use the tavern heroes already waiting), add them to your party, then pick a dungeon above. The Nat Master (the game) will narrate — you choose, you roll, you live with it.

CHARACTER SHEET CREATOR

New Hero

Every hero is described in words, like a classic D&D character sheet. Finish creating your hero, then write their hair, build, features and attire in the Appearance tab — it is inked onto their character-sheet PDF.

Class Guide

Galon Knight — Might tank. The Garuda's chosen. Sky-strike powers.
Galon Thuyègaung, “Garuda Knight”
Nat Speaker — Spirit medium of the 37 Nats. Channels spirits to heal & smite.
Nat Pyawthu, “Spirit-Speaker”
Naga Mystic — Wisdom caster. Water, poison & ancient lake magic.
Naga Thudawsin, “Serpent Sage”
Belu Hunter — Agility ranger. Tracks ogres in Popa's jungle.
Belu Mosoe, “Ogre Hunter”
Royal Astrologer — Charm/Wisdom fate-reader of Ava court. Bends luck itself.
Tawwin Bedin Saya, “Royal Astrologer”
Shadow of Ava — Agility rogue. Invisible in lacquer-black night.
Ava Ayeik, “Shadow of Ava”

Roster

DICE TRAY An-Sa Tong Khon — “the dice board”

Dice of carved wood with kanote engravings, thrown the old Burmese an-sa way. Pick a die, add a modifier, roll with Advantage (take higher) or Disadvantage (take lower) on d20s. Nat 20 = the Nats applaud. Nat 1 = a Belu laughs.

Tap Roll

Roll History

No rolls yet. The dice are cold.

PARTY & MULTIPLAYER

Hot-seat multiplayer for 2–6 players: everyone shares this device. When it's your hero's turn, the banner says “Pass to …” — hand the phone over, roll your own dice, choose your own fate. One player can be Nat Master and read the story aloud. Just 2 players? Open the AI Nat Master tab — the AI runs the game and both of you play heroes.

Turn Order / Initiative

Roll initiative to set combat order.

Shared Party Satchel

Gold, potions & offerings are shared — argue about them in character, like a real party.

AI GAME MASTER

Exactly two heroes at the table and nobody wants to run the game? The AI Nat Master takes the Game Master's seat — it invents the scenes, sets every DC, narrates the Nats and monsters, and calls for your rolls. Both of you just play your heroes. It runs entirely in this page: no sign-up, no server.

AI Nat Master

The Lacquer Throne

The Nat Master is waiting for a party of exactly 2 heroes…

ONLINE PARTY — PLAY WITH FRIENDS

Real online multiplayer with no accounts and no server: browsers connect directly to each other (peer-to-peer). The host creates a room code and sends it to friends any way they like — chat, message, in person. Friends paste it back with their reply code, and everyone is at the same table: shared dice feed, party chat, live hero roster, and the host narrating as Game Master.

Not connected

How to start: 1) Host taps Host Game and copies the Room Code. 2) Each friend opens this same page, taps Join Game, pastes the code, and copies their Reply Code. 3) Host pastes each Reply Code and taps Accept Reply (use Add Another Friend for more players). 4) The table opens — chat, roll and play. Codes are long because they carry the whole direct connection; that is the price of having no server in the middle.

Host a Game

You are the Game Master: you narrate, call for rolls, and your word is law.

Join a Game

Your friend hosts; you bring your hero and your luck.

Players at the Table

No table yet. Host or join a game and your party gathers here.

Party Chat & Dice Feed

The table is quiet. Rolls and chat from every player will appear here.

THE ASTRA — WORLD MAP

The Astra is a mythic Burma folded into one golden land: eight regions strung along the great river, each with its own Nats, monsters, and grudges. Tap a marker (or a region card) to read its lore, then travel there and take its quest.

Parchment map of the Astra, a mythic Burma of rivers, stupas and mountains

REGIONS OF THE ASTRA

APPEARANCE STUDIO

Describe each hero in words, as on a classic D&D character sheet: hairstyle, build, distinctive features, and attire in the Burmese tradition. Tap any suggestion chip to add it, or write your own. What you save here is inked onto the hero's character-sheet PDF.

Describe Your Hero

Selected hero portrait in classic fantasy manual stylePortrait — set by Path

As Written in the Chronicle

This is exactly how the hero's description appears on their roster card and character-sheet PDF. Portraits follow the hero's Path (class).

SIGNATURE POWERS

Every Path learns three signature powers, unlocked at Levels 1, 2 and 3 and fuelled by Spirit Points (SP), restored by a Long Rest at a shrine. Use a hero's unlocked powers below, or unleash damage powers from the combat menu.

Your Heroes' Powers

All Path Powers

WEAPONS OF THE ASTRA — THE ARMOURY

Every blade, bow and sacred instrument of the Astra, painted in the classic fantasy-manual style. Equip and upgrade each hero's weapon here — upgrades cost shared party gold, and a +3 blade hums near Nats.

Party Arsenal — Equip & Upgrade

Weapon Catalogue

THE BESTIARY OF THE ASTRA

A codex of 340 creatures of the Astra — the Thirty-Seven Nats and their kin, Naga serpent kings, Belu ogres, Chinthe guardians, the Garuda host, great beasts, ghosts, Popa demons, Zawgyi alchemists and celestials — each with battle statistics, temperament, and the region it haunts. Every portrait is painted in the classic fantasy-manual style.

RULEBOOK

THE PALM-LEAF CHRONICLE

Pe Htet Akkhara — “Laws upon the Palm Leaf”, inked by the scribes of Ava

Built on Myanmar myth — Bagan • Popa • Indawgyi • Ava. Roll well, honour the Nats, and never split the party in a Belu cave.
Kan Kaung Bar Say — may your d20s be ever golden.